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512 x 512 Resolution Textures
Here is the results of changing the original terrain textures in to 512
x 512 resolution ones. It was some time ago when Codec approached us about
the idea of setting the texture resolution to something higher than the
default 128, you'll find the original post in this topic here.
Oh btw you should check out texture tutorial
to get familiar with Falcon default texture stuff (if you're interested).
Here is the first shots taken.
256x256 shot
512x512 shot
Why larger tiles?
By using larger tile sizes we can stick more data into the terrain, so
the sense of low level speed for example increases greatly. For example
making airbases with larger tiles will give excellent detail which can
be applied so it reflects the airbase 3d model. And overall this means
better looking terrain.
How much HD space it takes?
In our example, the original Korean texture.zip takes 30mb with the
128 res tiles but with the tiles increased to 512 res will take 232mb
in the texture.zip. It is considerably larger, but we must remember that
this example has ALL the 1000 tiles with the maximum of resolution, in
normal circumstances all tiles are not required to be 512 res. With talented
artists we can reduce the amount of tiles used and this way make the texture.zip
smaller.
Is there a Frame Rate hit?
Probably some, but not that it would bring the computer into halt.
We have screenshots to show here to clear it up finally from Instant Action
and in Campaign. In these shots it never fell below the reasonable limit
which is that it becomes unplayable.
Compatibility?
Are the high res tiles compatible with my computer? ehh sure if you
are running decent computer. The texture limit of VOODOO cards is 256
that I've heard of, this is one of the things some people complain about
but the last time I checked, the voodoo cards are not in production anymore
and some decent new 3d card costs like nothing. So if you are running
voodoo card with tile resolutions of 512 you will get graphics errors
as the puny card goes to nuts. Go buy better card or don't use high res
tiles. Easy.
How do I make 512 tiles from default Korean tiles?
By using runtiles batch
processing. You just need to edit it bit to first make 512 H tiles and
then rest of the tiles according to the resolution you want them. Our
example screenshots were taken from the tiles created with this
runtiles batch file. However you should create totally new tiles from
ground up to make the terrain look good, just changing the resolution
of default tiles really does not give you anything "new" in
there.
Enough of this babbling, show me the shots!
Instant action screenshots
IA #1
IA #2
IA #3
Campaign screenshots
Campaign #1
Campaign #2
These above shots are taken in game (gee whiz) with SP3
latest build, default settings ingame and in F4Patch, like stated above
texture.zip size was 232mb. You guys more likely can evaluate is this
FPS drop or not, but it feels totally playable to me at least. Also these
shots are not to show you any spectacular graphics, as they are the default
tiles just resized. When someone creates new tiles from ground up - then
we see something nice.
Also some additional shots. Afghanistan and Panther's example
airbase tiles.
Afghanistan
Panther's airbase
Anyways, this page was just put together to clear some basics
and to show those "ingame" shots to stop all the wondering about
frame rates and such things. If you have any additional details, tips,
screenshots or even tiles. Feel free to email us or post into our forums.
Thank you.
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